![]() ![]() ![]() Allegedly, the company had been analyzing statistics related to their games and rentals at places like Blockbuster, having found that games that could be beaten in less than a day (the normal rental window) were less likely to get bought. In an interview with Game Informer on YouTube, Louis Castle, creative director for The Lion King on the Genesis and SNES, talked about the mandate for extra difficulty set down by Disney themselves. ![]() Surprisingly enough, this intense difficulty might not have been something that naturally occurred during development. Aladdin for Sega Genesis, the superior 16-bit Aladdin game, turned 25 this weekend.
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